Mr Anton Ravinjan: Conference Organizing Chair
intro to Mr Tharman Shanmugaratnam
highlighted sociological and design differences between east and west
outlined his vision: what is this vision?
Professor Stephen Martin: Conference Chair
Outlined how 'I play with my kids and use a mobile phone' and moved onto need for engineers to be trained, info on the psychology of the playing of games..a dark side
time shift...stuff students learn in 1st year obsolete by the time they graduate
Professor Peter Comninos, Education and Research in Computer Games
highlighted sociological and design differences between east and west
outlined his vision: what is this vision?
Professor Stephen Martin: Conference Chair
Outlined how 'I play with my kids and use a mobile phone' and moved onto need for engineers to be trained, info on the psychology of the playing of games..a dark side
time shift...stuff students learn in 1st year obsolete by the time they graduate
Professor Peter Comninos, Education and Research in Computer Games
World of mathematics as it applies to gaming
27 years ago...IBM 360 about the size of 2 king size fridges
Apollo computers bought out by Hewlett Packart..
animation software...born in 80s
importance of UK in computer animation
importance of UK in computer animation
Types of student: creative and technical skills ..technophile-artists
Public Perception about games content creators
Public Perception about games content creators
3 types of people
Solutions: transplant a few artists into Computer science or vice versa
- Technology naive Artist
- Technogogy fluent artistic/scientific polymaths (aka Technology designers an Technology Artists)..this creates a need for these specailists but hard to create
- Computer Programmers
Solutions: transplant a few artists into Computer science or vice versa
or partnerships between Computer Science Departments and and Art Departments
Best solution ..set up a new department of computer scientists and artists ..people willing to make this transition...students should do an art and science degree..be able to draw and be able to do math and science
feedback loop of industry picking up
computer games and animation research is growing
peterC@bournemouth.ac.uk
Minister of Finance
Best solution ..set up a new department of computer scientists and artists ..people willing to make this transition...students should do an art and science degree..be able to draw and be able to do math and science
feedback loop of industry picking up
computer games and animation research is growing
peterC@bournemouth.ac.uk
Minister of Finance
game learning to enliven our society, schools, communities
Singapore strategy:
attract and develp a critical mass
strengthen our partnerships that all lead to innovation
downstream: support schools... Future schools using IDM,
Singapore strategy:
attract and develp a critical mass
strengthen our partnerships that all lead to innovation
downstream: support schools... Future schools using IDM,
E.G., Deakin Primary...using IDM in an age appropriatee way..voice recordings..individualizing learning polys
upstream..promoting R&D..industry to use as a base
(Commentary: are we sponsoring a generation of attention defecit disorders)
A/P Harold Thwaite, Virtuality, Immersion and the 21st Century
upstream..promoting R&D..industry to use as a base
(Commentary: are we sponsoring a generation of attention defecit disorders)
A/P Harold Thwaite, Virtuality, Immersion and the 21st Century
cyberanthropology
Sites of Influence
phlogging
vlogging
participatory wikiencylcopedia
what is this form doing
science fiction to science fact
tech speak/talk eclipses in 6 months
the in and out phenomena..... cell video streaming to 52inch
hybridized and cyberdized humans
cyberception (roy ascott )
'what do we learn if we digitize everything.' Philip Rosedale 2006
Mr Michael Yap, From Pages to Spaces:Our Vision for IDM
Sites of Influence
phlogging
vlogging
participatory wikiencylcopedia
what is this form doing
science fiction to science fact
tech speak/talk eclipses in 6 months
the in and out phenomena..... cell video streaming to 52inch
hybridized and cyberdized humans
cyberception (roy ascott )
'what do we learn if we digitize everything.' Philip Rosedale 2006
Mr Michael Yap, From Pages to Spaces:Our Vision for IDM
Opportunities and Collabrations
500 Mil dollars available
to achieve a sustainabl R&D ecosystem
i.Rock research oriented centres of knowledge
pervasive media: i.e., clothing
i.JAM $50,000 individual grants for unique ideas.
co-space
new ways of teaching in new space
What's the next best thing?
haptics...linked spaces ..best views...best places...semantic spaces
processing information to search to storage
Nexus where physical and virtual meet and can be manipulated
World is being digitised virtual world moving towards realism
simultaneously manipulating both worlds
(Commentary: Scary when you think that you can identify where all my friends are with one click? In the hands of a Hitler, a Stalin, a Mao?)
on the grid:off the grid
Questions: How do I define an event such as this, store it , search and access it
distance slicing
time slicing
500 Mil dollars available
to achieve a sustainabl R&D ecosystem
i.Rock research oriented centres of knowledge
pervasive media: i.e., clothing
i.JAM $50,000 individual grants for unique ideas.
co-space
new ways of teaching in new space
What's the next best thing?
haptics...linked spaces ..best views...best places...semantic spaces
processing information to search to storage
Nexus where physical and virtual meet and can be manipulated
World is being digitised virtual world moving towards realism
simultaneously manipulating both worlds
(Commentary: Scary when you think that you can identify where all my friends are with one click? In the hands of a Hitler, a Stalin, a Mao?)
on the grid:off the grid
Questions: How do I define an event such as this, store it , search and access it
distance slicing
time slicing
(Commentary: Assumption exists that the human can process and concretize information at the level of the computer accessing and manipulating bits and bytes.)
www.idm.sg.cfp
Mr David Wortley, Strategic Vision for Integrating Real and Virtual Worlds
dawn of age of convergences
serious games institute SGI (Serious Games Institute)
second life space ..bridges using rabbits (nabaz tag) to link virtual to read
www.idm.sg.cfp
Mr David Wortley, Strategic Vision for Integrating Real and Virtual Worlds
dawn of age of convergences
serious games institute SGI (Serious Games Institute)
second life space ..bridges using rabbits (nabaz tag) to link virtual to read
acronyms for aphorisms for the digital set to ponder
dwyad: do what you always do
gwyag: get what you always get
dwyad:....yids (your in deep shit)
Neurosky: allows control of computer by thought..think and control the computer
camera and 3D ...guitar hero
Predicting the Future
Moore's law will apply
Can't predict how people will use..
Disruptive Technology
We are now media production society as opposed to media consumption
Story of milkman story who developed websites using notepad to illustrate how what we think and know about people will be transformed, of necessity.
society science driving technologies
role of creative artists using technology
experience of places determines our level of engagement
(Commentary: co-space being equated with imagination)
linking physical and virtual
1. Embedded sensors
2. brings new levels of control and engagement
3. Need to belong
New Approach to Smart Buildings enabled by drilling down from satellite to building to inside the building in 3D
Jason Tu ..Digipen and Gaming in US
Game must be fun: experts in finance, marekting, game design, project management
Roles:
Producer: Concept and Project Management
Designer: to determine what constitutes fun
Techical Director:familair with science of using technogies
Programmer: C++ Java
Art director:
2D artist..create concept heroes/villians
3D artist: translate the 2D flat drawings
audio engineers..sound effects
Robert Moreton, A Review of Agent Emotion Architectures
Designer: to determine what constitutes fun
Techical Director:familair with science of using technogies
Programmer: C++ Java
Art director:
2D artist..create concept heroes/villians
3D artist: translate the 2D flat drawings
audio engineers..sound effects
Robert Moreton, A Review of Agent Emotion Architectures
agent emotion architecture
avatars real require psychological reviews of way people behave
cognition and affect (CogAff)
how to represent emotions in game and simulation...in voices emotions can be easily captured (artifical neural networks )
real time remains a problem
behavioural
xml holds emotion
java and c++ holds code
range of emotions now identified: warm, happy, cold, peace
emotions are what they experience
personality: the range of emotions experienced
5 stage architecture
classif
quantificatio
(Commentary: Green Footprint advances will be enabled by technologies like: iRex Iliad)
Emile
Tok Project (HAP & EM )
Edmund Prakash: On Game Development
avatars real require psychological reviews of way people behave
cognition and affect (CogAff)
how to represent emotions in game and simulation...in voices emotions can be easily captured (artifical neural networks )
real time remains a problem
behavioural
xml holds emotion
java and c++ holds code
range of emotions now identified: warm, happy, cold, peace
emotions are what they experience
personality: the range of emotions experienced
5 stage architecture
classif
quantificatio
(Commentary: Green Footprint advances will be enabled by technologies like: iRex Iliad)
Emile
Tok Project (HAP & EM )
Edmund Prakash: On Game Development
2 Cases:
Game Construction
RunTime Process
prepare data
identify data structures
Game Engine:
integrates components
these can be libraries
need to be able to render things like paint peeling ..floor tiles
features that allow for rendering in real time
xNA
allows for pluggable content
C#
challenges
master tecnical solutions
understand development processes
No actual course on aesthetics
Teach them a course on design instead?
Kevin Jones
open source editors
storyboarding and psychology
Thomas Welsh
Game Construction
RunTime Process
prepare data
identify data structures
Game Engine:
integrates components
these can be libraries
need to be able to render things like paint peeling ..floor tiles
features that allow for rendering in real time
xNA
allows for pluggable content
C#
challenges
master tecnical solutions
understand development processes
No actual course on aesthetics
Teach them a course on design instead?
Kevin Jones
open source editors
storyboarding and psychology
Thomas Welsh
can bots replace humans?
can exist on both sides: server & client
static and dynamic bots
static: level and paths already compiled
dynamic: learns as it plays
John Laird
agents still fall short of human behaviour
to solve: teach them to anticipate
usability lab to test games development
bots and human reaction to them
can we extrapolate?
Zhou Suiping
focussed on crowd control using simulations. hmmm
Mark ORouke and Ta Papasimeon
to solve: teach them to anticipate
usability lab to test games development
bots and human reaction to them
can we extrapolate?
Zhou Suiping
focussed on crowd control using simulations. hmmm
Mark ORouke and Ta Papasimeon
..vocational game training
develop and deliver vocational training packages
good with hands ...therefore give them something engaging...
2 faculties working together
Good Games: Good Learning
Occupational Health and Safety
analyse training
important to develop story board prototype
inplement a conputer version
zoho projects
mapping competencies elements scenario /dialogue/ Items
vocationalwordpress.com
NeoAxis Game Engine
www.neoaxisgroup.com
Tony Chow
develop and deliver vocational training packages
good with hands ...therefore give them something engaging...
2 faculties working together
Good Games: Good Learning
Occupational Health and Safety
analyse training
important to develop story board prototype
inplement a conputer version
zoho projects
mapping competencies elements scenario /dialogue/ Items
vocationalwordpress.com
NeoAxis Game Engine
www.neoaxisgroup.com
Tony Chow
What makes a great game?
11 Elements:
1. Art..killer graphics
2. Sound (sound engineer)
3.Design (designer) structure
4. Writer: narrative, characters setting
5. Compelling: engaging: this builds on conflict
6. Why is the player coming in
what are they doing?
7. Programming: what has not been done?
8.Technology
9. Producer
10. Testing: Usability listen to feedback..fine tune..as you develop
11. Marketing: no effort then no selling then it will fail
Developer must bring in Finance and Marketing
what is the wining formula
instict+intuition +experience +skill =success *persistence
Shaowwen Qin.
Cost estimation:
method/s for a small business:
current natural methods are:
inadequate....hard to judge efficiency of current memebers
can require consensus
no standard granualtion
1/4 to 2 days
COTS Current off the shelf software
advantages:
cheaper
access to larger teams of specialists
Steps
1. Select profiles of particpants
2. Select database dataset for estimation
3. Estimate: decompose intoo subsystems
4. Complete templates
5. Select intital metrics: things you will collect during the project
6. Record Metrics
7. Refine Estimation
8. Review metrics project outcome
repeat the process.
Todd Emma:
method/s for a small business:
current natural methods are:
inadequate....hard to judge efficiency of current memebers
can require consensus
no standard granualtion
1/4 to 2 days
COTS Current off the shelf software
advantages:
cheaper
access to larger teams of specialists
Steps
1. Select profiles of particpants
2. Select database dataset for estimation
3. Estimate: decompose intoo subsystems
4. Complete templates
5. Select intital metrics: things you will collect during the project
6. Record Metrics
7. Refine Estimation
8. Review metrics project outcome
repeat the process.
Todd Emma:
Video Game Addiction
(Commentary: perhaps the most 'frightening presentation of the conference?')
(Commentary: perhaps the most 'frightening presentation of the conference?')
world of warcraft is equated to world of crackcraft
entertainment rating software board ERRB
Games: no mores ..place to be and do whatever you want
David Powers: Immersive Game-Like Teaching
embodied conversational agents for the turing test
thinkinghead.edu.au
Patrice Bouvier: Cross Benefits between Virtual Reality and Games
Pillars to create presence:
- Immersion
- Interaction
- Real-time
- Emotions
- Cognitive Science: understand human brain to delude senses
What is a Digital Game?
What is a Virtual Reality Game?
Cross Benefits
VR to games
Studies on immersion (physical
future new mediators for autostereoscopic vision
bouvier@univ-mlv.fr
Ahmad Hoirui Basori: Evaluation of New Collaboration Methods
Virtual Reality --concerned with visualization, animation, virtual character communication
Artificial Life
how to put real into digital
Haptic Sensation
analyze human emotion
utilize haptic device for medical system
Haptex-Haptic and textiles
how to grab textiles and feel the touch (N. Magnenat 2006)
hoirul@its-sby.edu
Ee-Lon Lim: elearning courseware builder
lee3@np.edu.sg
wang weichuan
waw@np.edu.sg
democratization of classroom dynamics:
wang weichuan
waw@np.edu.sg
democratization of classroom dynamics:
(Commentary: a uniquely asian concept?)
how do they bring in a richer pedagogy?
dynamic e-learning environments
students in Singapore remain passive in their learning interactions
select various strategies and then develop supporting materials based on the selection of the strategy
the presentation does not support usability awareness.
Game Builder from Ngee Ann is worth checking out
Phillippe Codgnet -
how do they bring in a richer pedagogy?
dynamic e-learning environments
students in Singapore remain passive in their learning interactions
select various strategies and then develop supporting materials based on the selection of the strategy
the presentation does not support usability awareness.
Game Builder from Ngee Ann is worth checking out
Phillippe Codgnet -
Computer Games and Digital Art
building on media art experiences
installation based work and their extensibility to the virtual worlds with respect to the shift of the cartographic (from the map) to the ichnographic (to the path)
building on media art experiences
installation based work and their extensibility to the virtual worlds with respect to the shift of the cartographic (from the map) to the ichnographic (to the path)
a shift on the nature of the experience
know the path vs walking the path
this what the games people are trying to do for with the user..
paradigm shift in cognition
Heinz von Foerster:
"if you desire to see; learn how to act" "perceiving is making"
perform actions/observe
consequences
learn by action which is more fundamentally how we learn as children
replaces more classical humanist tradition of learning by book and letter??
(Commentary: Art installation/presentation is preempting the virtual: artists using spectators actions to trigger reactions and make you interrogate your senses as to what is real or not or what you are doing is not
toward content driven autopoietic sytems
deeper involvement of spectators because there is real cognitive immersion
not just visual..but "retinian" (Duchamp)
Audio Engineering SAE
provides emotional connection to film, animation and games
sound design governed by:
ambience: background sound what does it all sit on
natural: awareness, environment
specific: door closoing
enhancement effects : how to enhance the sound to indicate who is the good guy..gun is louder
Music: should be felt
Layers:
theme...sets tone, i.e., darth vader
mood..emotional
incidental..radio in background
Feel: four areas to support the feel
association:
believable
consciousness: you expect to hear it
senses: surround gives complete experience
2D sound ..tv at home left ..right nly
3D dvd 5.1 surround
Todd Emma: Challenges setting up a game design programme
Classes for Visual Design for Gaming:
Basic Level Design
Fundamentals of Level Interaction
Advanced Level Design (focus on teamwork, production schedule, to create a portfolio or game
Challenges remain:
administrative skepticism
Staff resistance to working outside their domain with others to provide a new approach
students who when challenged give bad feedback
two years to get it off the ground
Muhamed Jamaludin: 2D and 3D embodied presentation agents (EBAs) for In-Flight Safety Presentation
including EBA does the following:
increase's learning understanding
elevates learning perception
flexible across platfrom implementation
Galligan's research (1997) on use of in flight videos
passengers were aware
but there was a lack of attention
2D representations more effective than 3D
"Getting audeiences to watch is winning half of the battle, the rest lies in the instruction design and performance of the presenter..The continuing war is to get audiences to be interested to watch the presentation again and again in their subsequent flights."
Yang Jiang: A svm -based AI Design for Interactive Gaming
Support Vector Machine
advantages:
supports instant response
self-adaptive to the response data content by controlling one tradeoff parameter
detection of high performing
mappin function F(x)=5X
more clarity
Hamzah: Bonding Volume Hierarchies
Initiated in Top Down or Bottom Up sequence
refer to characteristics
Used to:
best method to reduce complexity in collision detection